using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ScreenShotCapturer : MonoBehaviour
{
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Z))
        {
            CaptureScreenShot("画像保存先");
        }
    }

    private void CaptureScreenShot(string filePath)
    {
        ScreenCapture.CaptureScreenshot(filePath);
    }
}